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Pipeworks Studios

Pipeworks Studios is an American video game developer based in Eugene, Oregon. The company was founded in November 1999 by Dan White and Dan Duncalf and works to provide full development, co-development, and live operations to video game publishers and other partners, in addition to creating original IPs.[2]

History

Pipeworks Software was founded in Eugene, Oregon, in November 1999 by Dan White and Dan Duncalf, two developers formerly of Dynamix.[3][4][5][6] White and Duncalf assumed the roles of chief technical officer and president, respectively, and Phil Cowles was hired as director of business development.[7] On April 12, 2005, it was announced that Pipeworks had been acquired by Foundation 9 Entertainment, a video game conglomerate company founded the month prior.[3] Subsequently, Duncalf joined Foundation 9's board of directors.[3] By May 2010, Pipeworks had 60 employees.[5] In September 2014, under advisory from GP Bullhound, Foundation 9 sold Pipeworks to Italian game publishing company Digital Bros.[6][8] By February 2016, Pipeworks employed 75 people and had changed its name to Pipeworks Studio.[6] Digital Bros sold Pipeworks off to Northern Pacific Group for US$20 million in February 2018, and the studio was later renamed Pipeworks Studios.[9] In September 2020, Sumo Group acquired Pipeworks for $100 million.[10] Together with its new parent company, the studio opened a subsidiary, Timbre Games, in Canada under the management of Joe Nickolls.[11]

In July 2022, Pipeworks Studios was acquired by Jagex, developers of the RuneScape franchise.[12]

Games developed

References

  1. ^ Kerr, Chris (September 30, 2020). "Sumo Group acquires development studio Pipeworks to break into the U.S." Gamasutra. Archived from the original on October 2, 2020. Retrieved September 30, 2020.
  2. ^ PW, The Shop at (July 21, 2022). "Jagex Acquires US-Based Pipeworks Studios". Pipeworks Studios. Retrieved November 3, 2022.
  3. ^ a b c Gamespot Staff (April 12, 2005). "Pipeworks laid into Foundation 9". GameSpot. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  4. ^ Hong, Quang (March 20, 2000). "Pipeworks Credit". Gamasutra. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  5. ^ a b Buri McDonald, Sherri (May 10, 2009). "Getting their game on". The Register-Guard. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  6. ^ a b c Buri McDonald, Sherri (February 21, 2016). "Pipeworks progress". The Register-Guard. Archived from the original on April 15, 2019. Retrieved April 15, 2019.
  7. ^ Stelter, Brian (July 21, 2000). "Pipeworks Interview". IGN. Archived from the original on July 19, 2021. Retrieved April 15, 2019.
  8. ^ "GP Bullhound advises Foundation 9 Entertainment on the sale of Sumo Digital and Pipeworks". GP Bullhound. November 18, 2014. Archived from the original on August 7, 2016. Retrieved April 14, 2019.
  9. ^ Handrahan, Matthew (October 31, 2018). "Digital Bros.' full-year results hurt by a lack of new releases". GamesIndustry.biz. Archived from the original on October 31, 2018. Retrieved April 15, 2019.
  10. ^ Handrahan, Matthew (September 30, 2020). "Sumo Group acquires Pipeworks for $100m". GamesIndustry.biz. Archived from the original on March 31, 2021. Retrieved October 1, 2020.
  11. ^ Kerr, Chris (July 13, 2021). "Sumo Group and Pipeworks open Canadian studio Timbre Games". Gamasutra. Archived from the original on July 16, 2021. Retrieved July 19, 2021.
  12. ^ "Jagex acquires Pipeworks Studio to grow in North America". VentureBeat. July 21, 2022. Retrieved July 21, 2022.

External links