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Hong Kong mahjong scoring rules

Hong Kong mahjong scoring rules are the rules used for scoring in mahjong, specifically the rules common in Hong Kong and some areas in Guangdong.

Overview of scoring

What is commonly referred to as a point or double will be referred to as faan in this article, from the Cantonese term 番 (pinyin: fān / jyutping: faan1).

A hand is considered a winning hand when it has 4 melds and a pair or is considered a special hand.

Faan are obtained by matching the winning hand and the cause of winning with a specific set of criteria, with different criteria scoring different values. Some of these criteria may be subsets of other criteria (for example, having a meld of one dragon versus having a meld of all of them), and in these cases, only the criteria with the tighter requirements are scored. The faan obtained may be translated into scores for each player using some (typically exponential) function. When gambling with mahjong, these scores are typically directly translated into sums of money. Some criteria may also be in terms of both points and score.

At the beginning of each game, each player is given a fixed score, usually in the form of scoring chips. In many cases, only the winner scores, with the winner's gain being deducted from the three losers' scores (that is, the losers pay the winner). In many cases, the change in score is modified by how the winner wins. These rules are called modifiers. Some common modifiers are:

There is no universally followed rule for what happens when a player runs out of score (i.e. their score goes below zero). In some circles, the match is immediately aborted, with the player furthest ahead in score declared the winner, while in others, a player out of scoring chips continues to play without risk of further losses.

Mahjong is sometimes played in a gambling setting. Poker chips are used for keeping score only. Since Mahjong is a zero-sum game, when one player loses all his chips, his chips are distributed among the other winners. In this case, the loser pays cash to buy back the chips from the winners and the game continues. Before the game starts, all players must agree upon how much one set of chips (100 unit) is worth. Some gamblers do away with chips and pay cash after each round depending on local laws regarding legality of gambling.

The criteria outlined in this article are by no means exhaustive or common to every variation, but are common to many 13-tile and 16-tile variations.

Non-standard special hands

These hands are not standard hands, but can be used to win nonetheless. Because they diverge from the criteria for a normal winning hand, it is inherently risky to attempt these hands: effectively all pieces need to be self-drawn since melds are not useful to these hands

Criteria for scoring faan

The largest group of criteria for scoring faan concern the contents of the winning hand. Typically, a hand that is more improbable will score higher than one that is more common, but this may not be the case. In variations with scoring minimums, it is generally accepted that, barring improbable high-scoring hands (such as the Heavenly Hand described below, even if the winning hand is otherwise scoreless), at least one point must be from this set of criteria. It is not uncommon for players to define minimum faan requirements for declaring a winning hand (typically 1 or 2), and at times a maximum fan cap or ceiling (for example at 7 or 8 faan). Also note that generally speaking in Hong Kong mahjong, 13 faan is considered the absolute limit for faan.

The tables following list common criteria for faan based on the contents of the hand.

Notes
  1. ^ For Small Winds, some variations have a further restriction with the prevailing wind or the seat wind disallowed as the pair.
  2. ^ It is called nine gates because there are 9 tiles that the player can win with. It is required that the hand be totally concealed (i.e. the only tile that can be taken from a discard is the extra tile in the set). This animation shows how any one tile in the same suit will create a winning hand:

Other scoring criteria are based on the winning condition - how the winner won.

Some criteria for faan are based on "bonus tiles" - the flowers and the seasons. See the following table:

Point translation function

As mentioned in the #Overview of scoring, the point translation function is the function used to convert the number of faan to score.

The point translation function is typically an exponential function. The function itself is subject to variation. In most variations this is to set an upper bound:

Simplified faan point-base point table

This table is based on play where 3 faan is the minimum needed in order to win with a legal hand. If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth 4 base points. Losing players must give the winning player the value of these base points. Individual players must double the number of base-points owed for the following:

If two of these criteria apply to any player, then the player must double and then redouble the points owed to the winner.

Examples

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalized if they win or lose.

Traditional faan point-base point table

This table is similar to simplified but allows payments for hands of less than 3 faan. If a player has 3 faan then his hand is worth eight base points. A winning hand with 9 faan is worth 32 base points. Losing players must give the winning player the value of these base points. Individual players must double the number of base-points owed for the following:

If two of these criteria apply to any player then the player must double and then redouble the points owed to the winner.

Examples

Canton Faan point-base point table

This table is based on play where 3 faan is the minimum needed in order to win with a legal hand. If a player has 3 faan then his hand is worth eight base points. A winning hand with 9 faan is worth 128 base points. Losing players must give the winning player the value of these base points. Individual players must double the number of base-points owed for the following:

If two of these criteria apply to any player, then the player must double and then redouble the points owed to the winner.

Examples

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalized if he or she wins or loses.

Penalties

Hand progress terminology

The following is a list of terms describing the progress of one's hand:

See also

References

  1. ^ "Seven Pairs Wiki".