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List of Intel graphics processing units

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This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller.[1][2]

First generation

Intel's first generation GPUs:

Second generation

Intel marketed its second generation using the brand Extreme Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3.

Third generation

Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support.

Gen4

The last generation of motherboard integrated graphics. Full hardware DirectX 10 support starting with GMA X3500.

Gen5

Gen6

Gen7

Gen8

Gen9

Gen11

Gen12

Intel Xe is a GPGPU and dGPU product line first released in 2020, in the mobile Tiger Lake line and Rocket Lake, Alder Lake and Raptor Lake line.

Gen 12.5

  1. ^ shading cores (ALU):texture mapping units (TMU):render output units (ROP):ray tracing units:tensor cores (XMX):execution Units
  2. ^ Boost values (if available) are stated below the base value in italic.
  3. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.

Gen 12.7

Desktop

  1. ^ Shading cores (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units
       (tensor cores (XMX): execution units: render slices)
  2. ^ Boost values (if available) are stated below the base value in italic.

Mobile

  1. ^ Shading cores (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units
       (tensor cores (XMX): execution units: render slices)
  2. ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
  3. ^ Boost values (if available) are stated below the base value in italic.
  4. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.

Workstation

  1. ^ Shading cores (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units
       (tensor cores (XMX): execution Units: render slices)
  2. ^ Boost values (if available) are stated below the base value in italic.
  3. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.

PowerVR based

See also

Notes

Acronyms
The following acronyms are used throughout the article.
Full hardware acceleration techniques
Intel graphic processing units employ the following techniques in hardware acceleration of digital video playback.
Calculation
The raw performance of integrated GPU, in FLOPS, can be calculated as follows:
For example, the HD Graphics 3000 is rated at 125 GFLOPS,[110] which is consistent with the formula (12 * 4 * 2 * 1,300 MHz).

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