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Список графических процессоров Nvidia

В этом списке содержится общая информация о графических процессорах (GPU) и видеокартах Nvidia , основанная на официальных спецификациях. Кроме того, некоторые материнские платы Nvidia оснащены встроенными графическими процессорами. Ограниченные/специальные/коллекционные издания или версии AIB не включены.

Пояснения к полям

Поля в таблице, перечисленной ниже, описывают следующее:

Настольные графические процессоры

До GeForce

серия GeForce 256

серия GeForce2

серия GeForce3

серия GeForce4

  1. ^ Пиксельные шейдеры : вершинные шейдеры : блоки отображения текстур : блоки вывода рендеринга
  2. ^ GeForce4 Ti4400 8x: производители карт, использующие этот чип, обозначили карту как Ti4800SE. На поверхности чипа напечатано «Ti-8x».
  3. ^ GeForce4 Ti4600 8x: производители карт, использующие этот чип, маркировали карту как Ti4600, а в некоторых случаях как Ti4800. На поверхности чипа напечатано «Ti-8x», а также «4800» внизу.

Серия GeForce FX (5xxx)

Серия GeForce 6 (6xxx)

Функции

Серия GeForce 7 (7xxx)

Функции

Серия GeForce 8 (8xxx)

  1. ^ ab Унифицированные шейдеры : блоки наложения текстур : блоки вывода рендеринга
  2. ^ ab Чтобы рассчитать вычислительную мощность, см. Производительность .
  3. ^ ab Полный G80 содержит 32 блока адресации текстур и 64 блока фильтрации текстур, в отличие от G92, который содержит 64 блока адреса текстур и 64 блока фильтрации текстур [46] [47]

Функции

Серия GeForce 9 (9xxx)

Функции

серия GeForce 100

серия GeForce 200

Функции

серия GeForce 300

серия GeForce 400

  1. ^ ab Унифицированные шейдеры : блоки наложения текстур : блоки вывода рендеринга
  2. ^ ab Каждый SM в GF100 содержит 4 блока фильтрации текстур для каждого блока адреса текстуры. Полный кристалл GF100 содержит 64 блока адресации текстур и 256 блоков фильтрации текстур. [60] Каждый SM в архитектуре GF104/106/108 содержит 8 блоков фильтрации текстур для каждого блока адреса текстуры, но имеет удвоенное количество блоков адресации и фильтрации. Полный кристалл GF104 также содержит 64 блока текстурных адресов и 512 блоков текстурной фильтрации, несмотря на уменьшенное вдвое количество SM, полный кристалл GF106 содержит 32 блока текстурных адресов и 256 блоков текстурной фильтрации, а полный кристалл GF108 содержит 16 блоков текстурных адресов и 128 блоков текстурных фильтров. . [61]
  3. ^ ab Чтобы рассчитать вычислительную мощность, см. Fermi (микроархитектура)#Performance .
  4. ^ abcde Обратите внимание, что хотя TDP GTX 460 сопоставим с TDP серии AMD HD5000, карты на базе GF100 (GTX 480/470/465) имеют гораздо более низкий рейтинг, но потребляют значительно больше энергии, например GTX 480 с TDP 250 Вт потребляет больше энергии, чем HD 5970 с TDP 297 Вт. [62]
  5. ^ ab Серия 400 — единственное семейство не OEM, от серий GeForce 9 до 700, которое не включает официальную систему с двумя графическими процессорами. Однако 18 марта 2011 года EVGA выпустила первую карту с одной печатной платой и двумя процессорами 460 на борту. Карта имела 2048 МБ памяти на частоте 3600 МГц и 672 шейдерных процессора на частоте 1400 МГц и предлагалась по рекомендованной розничной цене 429 долларов.
  6. ^ Карта GeForce 405 представляет собой обновленную версию GeForce 310, которая сама по себе является переименованной GeForce 210.

серия GeForce 500

  1. ^ ab Унифицированные шейдеры : блоки наложения текстур : блоки вывода рендеринга
  2. ^ ab Каждый SM в GF110 содержит 4 блока фильтрации текстур для каждого блока адреса текстуры. Полный кристалл GF110 содержит 64 блока адресации текстур и 256 блоков фильтрации текстур. [65] Каждый SM в архитектуре GF114/116/118 содержит 8 блоков фильтрации текстур для каждого блока адреса текстуры, но имеет удвоенное количество блоков адресации и фильтрации.
  3. ^ ab Чтобы рассчитать вычислительную мощность, см. Fermi (микроархитектура)#Performance .
  4. ^ abcde Как и предыдущее поколение, GTX 580 и, скорее всего, будущая GTX 570 [ требует обновления ] , хотя и отражают улучшение по сравнению с GF100, но по-прежнему имеют более низкий номинальный TDP и более высокое энергопотребление, например GTX580 (243 Вт TDP) немного менее энергоемкий, чем GTX. 480 (250 Вт TDP). Это осуществляется путем регулирования тактовой частоты с помощью драйверов, когда обнаруживается выделенное энергоемкое приложение, которое может нарушить TDP карты. Изменение имени приложения отключит регулирование и обеспечит полное энергопотребление, которое в некоторых случаях может быть близко к энергопотреблению GTX480. [66]
  5. ^ ab 1024 МБ ОЗУ на 192-битной шине, сборка 4 x (128 МБ) + 2 x (256 МБ).
  6. ^ abc Внутреннее обозначение GF104B [69]
  7. ^ abcd Внутреннее обозначение GF100B [69]
  8. ^ Некоторые компании объявили, что будут предлагать GTX580 с 3 ГБ оперативной памяти. [71]

серия GeForce 600

  1. ^ ab Унифицированные шейдеры : блоки наложения текстур : блоки вывода рендеринга
  2. ^ ab Чтобы рассчитать вычислительную мощность, см. Kepler (микроархитектура)#Performance или Fermi (микроархитектура)#Performance .
  3. ^ ab Vulkan 1.2 поддерживается только на картах Kepler. [63]
  4. ^ Карта GeForce 605 (OEM) представляет собой обновленную версию GeForce 510.
  5. ^ Карта GeForce GT 610 представляет собой обновленную версию GeForce GT 520.
  6. ^ Карта GeForce GT 620 (OEM) представляет собой обновленную версию GeForce GT 520.
  7. ^ Карта GeForce GT 630 (DDR3, 128-бит, розничная торговля) представляет собой обновленную версию GeForce GT 430 (DDR3, 128-бит).
  8. ^ Карта GeForce GT 630 (GDDR5) представляет собой обновленную версию GeForce GT 440 (GDDR5).
  9. ^ Карта GeForce GT 640 (OEM) GF116 представляет собой обновленную версию GeForce GT 545 (DDR3).
  10. ^ Карта GeForce GT 645 (OEM) представляет собой обновленную версию GeForce GTX 560 SE.

серия GeForce 700

Серия GeForce 700 для настольных компьютеров. Чипы GM107 созданы на базе Maxwell , чипы GKxxx — Kepler .

  1. ^ ab Унифицированные шейдеры : блоки наложения текстур : блоки вывода рендеринга
  2. ^ ab Чтобы рассчитать вычислительную мощность, см. Maxwell (microarchitecture)#Performance или Kepler (microarchitecture)#Performance .
  3. ^ ab Max Boost зависит от качества ASIC. Например, некоторые GTX TITAN с качеством ASIC более 80% могут по умолчанию достигать частоты 1019 МГц, более низкое качество ASIC будет составлять 1006 МГц или 993 МГц.
  4. ^ ab Maxwell поддерживает Vulkan версии 1.3, тогда как Kepler поддерживает только Vulkan версии 1.2, Fermi вообще не поддерживает Vulkan API. [63]
  5. ^ ab Kepler поддерживает некоторые дополнительные функции 11.1 на уровне функций 11_0 через API Direct3D 11.1, однако Nvidia не включила четыре неигровые функции, чтобы квалифицировать Kepler для уровня 11_1. [75] [76]
  6. ^ GeForce GT 705 (OEM) — это переименованная GeForce GT 610, которая сама по себе является переименованной GeForce GT 520.
  7. ^ GeForce GT 730 (DDR3, 64-разрядная версия) — это переименованная GeForce GT 630 (Rev. 2).
  8. ^ GeForce GT 730 (DDR3, 128-бит) — это переименованная GeForce GT 630 (128-бит).
  9. ^ GeForce GT 740 (OEM) — это переименованная GeForce GTX 650.
  10. ^ abc Поскольку Kepler GPC способен растрировать 8 пикселей за такт, полностью включенные графические процессоры GK110 (780 Ti/TITAN Black) могут выводить только 40 пикселей за такт (5 GPC), несмотря на 48 ROP и все блоки SMX, присутствующие физически. Для GTX 780 и GTX 760 возможны несколько конфигураций GPC с разной скоростью заполнения пикселей, в зависимости от того, какие SMX были отключены в чипе: 5/4 GPC или 4/3 GPC соответственно.
  11. ^ GeForce GTX 760 Ti (OEM) — это переименованная GeForce GTX 670.

серия GeForce 900

  1. ^ Основные шейдерные процессоры  : блоки отображения текстур  : блоки вывода рендеринга (потоковые мультипроцессоры)
  2. ^ ab Базовая тактовая частота, тактовая частота Boost
  3. ^ Чтобы рассчитать вычислительную мощность, см. Maxwell (микроархитектура)#Performance .
  4. ^ Скорость заполнения пикселей рассчитывается как количество ROP, умноженное на соответствующую тактовую частоту ядра.
  5. ^ Скорость заполнения текстуры рассчитывается как количество TMU, умноженное на соответствующую тактовую частоту ядра.
  6. ^ Некоторые карты GTX950 были выпущены без разъема питания, питаемого только от слота PCIe. Они имели ограниченное энергопотребление и TPD до 75 Вт. [99]
  7. ^ abc Для доступа к своей памяти GTX 970 распределяет данные по 7 из 8 32-битных линий физической памяти со скоростью 196 ГБ/с. Доступ к последней 1/8 его памяти (0,5 ГБ на карте емкостью 4 ГБ) осуществляется по нечередующемуся одиночному 32-битному соединению со скоростью 28 ГБ/с, что составляет одну седьмую скорости остальной части памяти. Поскольку этот меньший пул памяти использует то же соединение, что и 7-я линия с большим основным пулом, он борется с доступом к большему блоку, уменьшая эффективную пропускную способность памяти, а не увеличивая ее, как это могло бы сделать независимое соединение. [104]

серия GeForce 10

  1. ^ NVIDIA TITAN Xp и Founders Edition GTX 1080 Ti не имеют двухканального порта DVI, но в комплект поставки входит адаптер DisplayPort-одноканальный DVI.
  2. ^ ab Основные шейдерные процессоры  : блоки отображения текстур  : блоки вывода рендеринга (потоковые мультипроцессоры) (кластеры обработки графики)
  3. ^ abcd Базовая тактовая частота, тактовая частота Boost
  4. ^ ab Чтобы рассчитать вычислительную мощность, см. Pascal (микроархитектура)#Performance .
  5. ^ ab Скорость заполнения пикселей рассчитывается как наименьшее из трех чисел: количество ROP, умноженное на базовую тактовую частоту ядра, количество растеризаторов, умноженное на количество фрагментов, которые они могут сгенерировать на каждый растеризатор, умноженное на базовую тактовую частоту ядра, и количество потоковые мультипроцессоры, умноженные на количество фрагментов за такт, которые они могут вывести, умноженное на базовую тактовую частоту.
  6. ^ Поскольку в кристалле GTX 1070 отключен один из четырех процессоров GPC GP104, его внешний интерфейс способен растрировать только 48 пикселей за такт. [109] Аналогично, GTX 1060 имеет только два GPC на кристалле GP106, а это означает, что ее внешний интерфейс может растрировать только 32 пикселя за такт. Остальные серверные ROP по-прежнему можно использовать для таких задач, как MSAA. [110]
  7. ^ ab Скорость заполнения текстуры рассчитывается как количество TMU, умноженное на базовую тактовую частоту ядра.
  8. ^ Поскольку в кристалле GTX 1070 отключен один из четырех процессоров GPC GP104, его внешний интерфейс способен растрировать только 48 пикселей за такт. [109] Аналогично, GTX 1060 имеет только два GPC на кристалле GP106, а это означает, что ее внешний интерфейс может растрировать только 32 пикселя за такт. Остальные серверные ROP по-прежнему можно использовать для таких задач, как MSAA. [110]

серия Вольта

  1. ^ Основные шейдерные процессоры  : блоки отображения текстур  : блоки вывода рендеринга  : тензорные ядра (потоковые мультипроцессоры) (кластеры обработки графики)
  2. ^ ab Базовая тактовая частота, тактовая частота Boost
  3. ^ Скорость заполнения пикселей рассчитывается как наименьшее из трех чисел: количество ROP, умноженное на базовую тактовую частоту ядра, количество растеризаторов, умноженное на количество фрагментов, которые они могут сгенерировать на каждый растеризатор, умноженное на базовую тактовую частоту ядра, и количество потоковой передачи. мультипроцессоры, умноженные на количество фрагментов за такт, которые они могут вывести, умноженные на базовую тактовую частоту.
  4. ^ Скорость заполнения текстуры рассчитывается как количество TMU, умноженное на базовую тактовую частоту ядра.

серия GeForce 16

серия РТХ 20

  1. ^ ab Основные шейдерные процессоры  : блоки отображения текстур  : блоки вывода рендеринга  : тензорные ядра (или ядра FP16 в серии GeForce 16): ядра трассировки лучей (потоковые мультипроцессоры) (кластеры графической обработки)
  2. ^ abcd Базовая тактовая частота, тактовая частота Boost
  3. ^ ab Скорость заполнения пикселей рассчитывается как наименьшее из трех чисел: количество ROP, умноженное на базовую тактовую частоту ядра, количество растеризаторов, умноженное на количество фрагментов, которые они могут сгенерировать на каждый растеризатор, умноженное на базовую тактовую частоту ядра, и количество потоковые мультипроцессоры, умноженные на количество фрагментов за такт, которые они могут вывести, умноженное на базовую тактовую частоту.
  4. ^ ab Скорость заполнения текстуры рассчитывается как количество TMU, умноженное на базовую тактовую частоту ядра.
  5. ^ Boost of the Founders Editions, так как эталонной версии этой карты не существует.

серия РТХ 30

  1. ^ Основные шейдерные процессоры  : блок отображения текстур  : блоки вывода рендеринга  : тензорные ядра  : ядра трассировки лучей (потоковые мультипроцессоры) (кластеры обработки графики)

серия РТХ 40

  1. ^ Основные шейдерные процессоры  : блок отображения текстур  : блоки вывода рендеринга  : тензорные ядра  : ядра трассировки лучей (потоковые мультипроцессоры) (кластеры обработки графики)

Мобильные графические процессоры

Мобильные графические процессоры либо припаяны к материнской плате, либо к какому-либо модулю Mobile PCI Express (MXM).

Серия GeForce2 Go

Серия GeForce4 Go

Серия GeForce FX Go 5 (Go 5xxx)

Серия GeForce FX Go 5 для архитектуры ноутбуков.

Серия GeForce Go 6 (Go 6xxx)

Серия GeForce Go 7 (Go 7xxx)

Серия GeForce Go 7 для архитектуры ноутбуков.

Серия GeForce 8M (8xxxM)

Серия GeForce 8M для ноутбуков на архитектуре Tesla .

Серия GeForce 9M (9xxxM)

Серия GeForce 9M для архитектуры ноутбуков. Тесла (микроархитектура)

Серия GeForce 100M (1xxM)

Серия GeForce 100M для архитектуры ноутбуков. Tesla (микроархитектура) (103M, 105M, 110M, 130M — это переименованный графический процессор, т.е. используются те же ядра графического процессора предыдущего поколения, 9M, с обещанной оптимизацией других функций)

Серия GeForce 200M (2xxM)

Серия GeForce 200M — графические процессоры с архитектурой для ноутбуков Tesla (микроархитектура).

Серия GeForce 300M (3xxM)

Серия GeForce 300M для ноутбуков на архитектуре Tesla (микроархитектура)

Серия GeForce 400M (4xxM)

Серия GeForce 400M для ноутбуков с архитектурой Fermi (микроархитектура)

GeForce 500M (5xxM) series

The GeForce 500M series for notebooks architecture.

GeForce 600M (6xxM) series

The GeForce 600M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

GeForce 700M (7xxM) series

The GeForce 700M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

GeForce 800M (8xxM) series

The GeForce 800M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

GeForce 900M (9xxM) series

The GeForce 900M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

GeForce 10 series

GeForce 16 series

GeForce 20 series

  1. ^ Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores (or FP16 Cores in GeForce 16 series) : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters)
  2. ^ a b Base clock, Boost clock
  3. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. ^ Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

GeForce 30 series

  1. ^ Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores (or FP16 Cores in GeForce 16 series) : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters)
  2. ^ Which base and boost core clockspeeds the GPU has depends on the TDP configuration set by the system builder
  3. ^ a b Base clock, Boost clock.
  4. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  5. ^ Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

GeForce 40 series

  1. ^ Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters)
  2. ^ Which base and boost core clockspeeds the GPU has depends on the TDP configuration set by the system builder
  3. ^ a b Base clock, Boost clock.
  4. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the clock rate.
  5. ^ Texture fillrate is calculated as the number of TMUs multiplied by the core clock speed.

GeForce MX series

  1. ^ Shader Processors : Texture mapping units : Render output units : Streaming Multiprocessors : Ray tracing cores : Tensor Cores
  2. ^ a b Base clock, Boost clock
  3. ^ Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. ^ Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

Workstation GPUs

Quadro

Quadro FX series

Quadro FX (x300) series

Quadro FX (x400) series

Quadro FX (x500) series

Quadro FX (x600) series

Quadro FX (x700) series

Quadro FX (x800) series

Quadro x000 series

Quadro Kxxx series

Quadro Mxxx series

Quadro Pxxx series

Quadro GVxxx series

Quadro Tx00/Tx000 series

Quadro RTX x000 series

RTX Ax000 series

RTX Ada Generation

Quadro NVS

Mobile Workstation GPUs

Early mobile Quadro chips based on the GeForce2 Go up to GeForce Go 6800. Precise specifications on these old mobile workstation chips are very hard to find, and conflicting between Nvidia press releases and product lineups in GPU databases like TechPowerUp's GPUDB.

Quadro FX (x500M) series

GeForce 7-Series based.

Quadro FX (x600M) series

GeForce 8-Series (except FX 560M and FX 3600M) based. First Quadro Mobile line to support DirectX 10.

Quadro FX (x700M) series

Quadro FX (x800M) series

The last DirectX 10 based Quadro mobile cards.

Quadro (xxxxM) series

Quadro (Kx000M) series

Quadro (Kx100M) series

Quadro (Kx200M) series

Quadro (Mx000M) series

Quadro (Mx200) series

Quadro (Mx500) series

Quadro (Px000) series

Quadro (Px200) series

Quadro RTX / T x000 series

RTX Ax000 series

RTX Ada Generation

Mobility Quadro NVS series

Mobility NVS series

Tegra GPU

Data Center GPUs

GRID

Tesla

Notes

  1. ^ To calculate the processing power see Tesla (microarchitecture)#Performance, Fermi (microarchitecture)#Performance, Kepler (microarchitecture)#Performance, Maxwell (microarchitecture)#Performance, or Pascal (microarchitecture)#Performance. A number range specifies the minimum and maximum processing power at, respectively, the base clock and maximum boost clock.
  2. ^ Core architecture version according to the CUDA programming guide.
  3. ^ GPU Boost is a default feature that increases the core clock rate while remaining under the card's predetermined power budget. Multiple boost clocks are available, but this table lists the highest clock supported by each card.[366]
  4. ^ a b c Specifications not specified by Nvidia assumed to be based on the GeForce 8800 GTX
  5. ^ a b c d Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280
  6. ^ a b Specifications not specified by Nvidia assumed to be based on the Quadro FX 5800
  7. ^ a b c d e f With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user available memory.)

Console GPUs

See also

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