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Atlantis: The Lost Empire

Atlantis: The Lost Empire is a 2001 American animated science fantasy action-adventure film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. It was directed by Gary Trousdale and Kirk Wise and produced by Don Hahn, from a screenplay by Tab Murphy, and a story by Murphy, Wise, Trousdale, Joss Whedon, and the writing team of Bryce Zabel and Jackie Zabel. The film features an ensemble voice cast that includes Michael J. Fox, Cree Summer, James Garner, Leonard Nimoy, Don Novello, Phil Morris, Claudia Christian, Jacqueline Obradors, Jim Varney, Florence Stanley, John Mahoney, David Ogden Stiers, and Corey Burton. The film is set in 1914 and tells the story of young linguist Milo Thatch, who gains possession of a sacred book, which he believes will guide him and a crew of mercenaries to the lost city of Atlantis.

Development of the film began after production had finished on The Hunchback of Notre Dame (1996). Instead of another musical, directors Trousdale and Wise, producer Hahn, and screenwriter Murphy decided to do an adventure film inspired by the works of Jules Verne. Atlantis: The Lost Empire was notable for adopting the distinctive visual style of comic book artist Mike Mignola, one of the film's production designers. The film made greater use of computer-generated imagery (CGI) than any of Disney's previous traditionally animated features and remains one of the few to have been shot in anamorphic format. Linguist Marc Okrand constructed an Atlantean language specifically for use in the film. James Newton Howard provided the film's musical score. The film was released at a time when audience interest in animated films was shifting away from hand-drawn animation toward films with full CGI.

Atlantis: The Lost Empire premiered at the El Capitan Theatre in Hollywood, Los Angeles, on June 3, 2001, and went into its general release on June 15. The film received mixed reviews from critics. Budgeted at around $90–120 million, Atlantis grossed over $186 million worldwide, $84 million of which was earned in North America; its lackluster box office response was identified as a result of being released in competition with Shrek, Lara Croft: Tomb Raider, The Fast and the Furious and Dr. Dolittle 2. As a result of the film's box office failure, Disney cancelled a planned spin-off animated television series Team Atlantis, an underwater Disneyland attraction, and a volcanic Magic Kingdom attraction based on it. Atlantis was nominated for several awards, including seven Annie Awards, and won Best Sound Editing at the 2002 Golden Reel Awards. The film was released on VHS and DVD on January 29, 2002, and on Blu-ray on June 11, 2013. Despite its initial reception, re-evaluation in later years has resulted in Atlantis gaining a cult following[5] and reappraisal from critics as a mistreated classic, due in part to Mignola's unique artistic influence.[6][7] A direct-to-video sequel, Atlantis: Milo's Return, was released in 2003.

Plot

In 6800 BC, an explosion sends a megatsunami toward the city of Atlantis. Leaving behind the King and their young daughter, Princess Kida, the Queen of Atlantis merges with a floating crystal, creating a protective dome over the city's innermost district as the tsunami sinks the city beneath the waves.

In 1914, linguist Milo Thatch is determined to have the Smithsonian Institution fund an expedition to discover Atlantis. He meets eccentric millionaire Preston B. Whitmore, an old friend of Milo's late grandfather, Thaddeus. Whitmore agrees to fund an expedition, and persuades Milo to join the expedition and gives him the Shepherd's Journal, a book describing the history and path to Atlantis. The expedition is headed by Commander Lyle Tiberius Rourke, and includes Rourke's second-in-command Lieutenant Helga Sinclair, demolitions expert Vinny Santorini, geologist Mole Molière, medical officer Dr. Joshua Sweet, mechanic Audrey Ramirez, radio operator Wilhelmina Packard, mess cook Cookie Farnsworth, and dozens of soldiers and sailors. Their submarine, the Ulysses, is attacked and destroyed by a mechanical leviathan guarding the entrance to Atlantis, killing most of the soldiers and sailors. Following the journal, the crew travels through a dormant volcano and arrives at Atlantis, where they are greeted by the young adult Princess Kida.

Disregarding her father's wishes, Kida enlists Milo to help Atlantis recover its history, as its culture and knowledge have been decaying for centuries. Milo learns that a huge crystal, the Heart of Atlantis, gives the people their life and longevity, and once powered their machines via smaller crystals they wear. He also discovers that Rourke has known all along of the crystal and plans to steal it. Sensing the threat, the crystal merges with Kida.

Rourke wounds the king and locks Kida in a crate and prepares to leave. Milo convinces Vinny, Audrey, Molière, Packard, Sweet, and Cookie to turn on Rourke, unwilling to be responsible for the Atlanteans' extinction. Rourke, Helga, and the soldiers head for the surface with Kida and destroy the bridge, trapping the others behind. The dying King gives Milo his own crystal, explaining that the Heart selects a royal host when the city is in danger, and that he once tried to weaponize it causing Atlantis to sink and the fate of his wife. He begs Milo to save Atlantis and Kida, who will be lost to the crystal forever if not separated from it before he dies.

Milo and his friends rally the Atlanteans to reactivate their flying machines and pursue the mercenaries. Rourke argues with Helga and throws her into the dormant volcano. As she dies, she shoots the airship containing Kida's crate. Fighting over the Heart on the burning airship, Milo slashes Rourke with a crystal-charged shard of glass, turning Rourke into a living crystal statue which is shattered by the airship's propellers. The airship awakens the volcano as it crash-lands. Milo and the rest flee back to Atlantis with Kida, who, still merged with the crystal, rises into the sky and awakens ancient Stone Guardians, who raise the flooded portion of Atlantis into the dome and protect the city from the lava flow. Once the danger is neutralized, the crystal returns Kida, alive, to Milo.

Milo elects to stay in Atlantis with Kida, with whom he has fallen in love, while the crew returns to the surface, each gifted with a small Atlantean crystal and a portion of treasure. They swear to keep their adventures secret to preserve Atlantis's safety. Whitmore alone learns the truth, from photographs taken by Mrs. Packard and an Atleantean crystal with a note sent to him by Milo. Milo and the new Queen Kida orbit a stone effigy of Kida's late father along with those of other past Kings, as the Heart of Atlantis once again hovers above the restored city.

Voice cast

A penciled production sketch showing a man (Milo) on the left embracing a woman (Kida) on the right. A horizontal line is visible on the bottom of the page depicting a reference line for the CinemaScope frame of the drawing.
Production layout sketch of Milo and Kida. Milo's character design was based in part on sketches of the film's language consultant, Marc Okrand.

Production

Development

A picture of a partially illuminated cave with a jagged rock ceiling and a walkway extended into the cavern.
The production team visited New Mexico's Carlsbad Caverns to get a sense of the underground spaces depicted in the film.

The idea for Atlantis: The Lost Empire was conceived in October 1996 when Don Hahn, Gary Trousdale, Kirk Wise, and Tab Murphy lunched at a Mexican restaurant in Burbank, California. Having recently completed The Hunchback of Notre Dame,[9] the producer and directors wanted to keep the Hunchback crew together for another film with an "Adventureland" setting rather than a "Fantasyland" setting.[10] Drawing inspiration from Jules Verne's Journey to the Center of the Earth (1864) and Twenty Thousand Leagues Under the Seas (1870), they set out to make a film which would fully explore Atlantis (compared to the brief visit depicted in Verne's novel).[11] While primarily utilizing the Internet to research the mythology of Atlantis,[12] the filmmakers became interested in the clairvoyant readings of Edgar Cayce and decided to incorporate some of his ideas—notably that of a mother-crystal which provides power, healing, and longevity to the Atlanteans—into the story.[13] They also visited museums and old army installations to study the technology of the early 20th century (the film's time period), and traveled underground in New Mexico's Carlsbad Caverns to view the subterranean trails which would serve as a model for the approach to Atlantis in the film.[14]

The filmmakers wanted to avoid the common depiction of Atlantis as "crumbled Greek columns underwater", said Wise.[15] "From the get-go, we were committed to designing it top to bottom. Let's get the architectural style, clothing, heritage, customs, how they would sleep, and how they would speak. So we brought people on board who would help us develop those ideas."[16] Art director David Goetz stated, "We looked at Mayan architecture, styles of ancient, unusual architecture from around the world, and the directors really liked the look of Southeast Asian architecture."[17] The team later took ideas from other architectural forms, including Cambodian, Indian, and Tibetan works.[18] Hahn added, "If you take and deconstruct architecture from around the world into one architectural vocabulary, that's what our Atlantis looks like."[19] The overall design and circular layout of Atlantis were also based on the writings of Plato,[18] and his quote "in a single day and night of misfortune, the island of Atlantis disappeared into the depths of the sea"[20] was influential from the beginning of production.[9] The crew wore T-shirts which read "ATLANTIS—Fewer songs, more explosions" due to the film's plan as an action-adventure (unlike previous Disney animated features, which were musicals).[21]

Language

A drawing of the Atlantean letter A which is a swirl with a dot in the center.
The Atlantean letter A, created by artist John Emerson. Kirk Wise noted that its design was a treasure map showing the path to the crystal, "The Heart of Atlantis".

Marc Okrand, who developed the Klingon language for the Star Trek television and theatrical productions, was hired to devise the Atlantean language for Atlantis: The Lost Empire. Guided by the directors' initial concept for it to be a "mother-language", Okrand employed an Indo-European word stock with its own grammatical structure. He would change the words if they began to sound too much like an actual, spoken language.[16] John Emerson designed the written component, making hundreds of random sketches of individual letters from among which the directors chose the best to represent the Atlantean alphabet.[22][23] The written language was boustrophedon: designed to be read left-to-right on the first line, then right-to-left on the second, continuing in a zigzag pattern to simulate the flow of water.[24]

The Atlantean [A] is a shape developed by John Emerson. It is a miniature map of the city of Atlantis (i.e., the outside of the swirl is the cave, the inside shape is the silhouette of the city, and the dot is the location of the crystal). It's a treasure map.

— Kirk Wise, director[25]

Writing

Joss Whedon was the first writer to be involved with the film but soon left to work on other Disney projects. According to him, he "had not a shred" in the movie.[26] Tab Murphy completed the screenplay, stating that the time from initially discussing the story to producing a script that satisfied the film crew was "about three to four months".[27] The initial draft was 155 pages, much longer than a typical Disney film script (which usually runs 90 pages). When the first two acts were timed at 120 minutes, the directors cut characters and sequences and focused more on Milo. Murphy said that he created the centuries-old Shepherd's Journal because he needed a map for the characters to follow throughout their journey.[28] A revised version of the script eliminated the trials encountered by the explorers as they navigated the caves to Atlantis. This gave the film a faster pace because Atlantis is discovered earlier in the story.[29]

The directors often described the Atlanteans using Egypt as an example. When Napoleon wandered into Egypt, the people had lost track of their once-great civilization. They were surrounded by artifacts of their former greatness but somehow unaware of what they meant.

—Don Hahn, producer[30]

The character of Milo J. Thatch was originally supposed to be a descendant of Edward Teach, otherwise known as Blackbeard the pirate. The directors later related him to an explorer so he would discover his inner talent for exploration.[31] The character of Molière was originally intended to be "professorial" but Chris Ure, a story artist, changed the concept to that of a "horrible little burrowing creature with a wacky coat and strange headgear with extending eyeballs", said Wise.[32][33] Don Hahn pointed out that the absence of songs presented a challenge for a team accustomed to animating musicals, as action scenes alone would have to carry the film. Kirk Wise said it gave the team an opportunity for more on-screen character development: "We had more screen time available to do a scene like where Milo and the explorers are camping out and learning about one another's histories. An entire sequence is devoted to having dinner and going to bed. That is not typically something we would have the luxury of doing."[16]

Hahn stated that the first animated sequence completed during production was the film's prologue. The original version featured a Viking war party using The Shepherd's Journal to find Atlantis and being swiftly dispatched by the Leviathan. Near the end of production, story supervisor John Sanford told the directors that he felt this prologue did not give viewers enough emotional involvement with the Atlanteans. Despite knowing that the Viking prologue was finished and it would cost additional time and money to alter the scene, the directors agreed with Sanford. Trousdale went home and completed the storyboards later that evening after visiting a strip club where he boarded the new sequence on a napkin.[34] The opening was replaced by a sequence depicting the destruction of Atlantis, which introduced the film from the perspective of the Atlanteans and Princess Kida.[35] The Viking prologue is included as an extra feature on the DVD release.[36]

Casting

Kirk Wise, one of the directors, said that they chose Michael J. Fox for the role of Milo because they felt he gave his characters his own personality and made them more believable on screen. Fox said that voice acting was much easier than his past experience with live action because he did not have to worry about what he looked like in front of a camera while delivering his lines.[37] The directors mentioned that Fox was also offered a role for Titan A.E.; he allowed his son to choose which film he would work on, and he chose Atlantis.[38] Viewers have noted similarities between Milo and the film's language consultant, Marc Okrand, who developed the Atlantean language used in the film. Okrand stated that Milo's supervising animator, John Pomeroy, sketched him, claiming not to know how a linguist looked or acted.[24] Kida's supervising animator, Randy Haycock, stated that her actress, Cree Summer, was very "intimidating" when he first met her; this influenced how he wanted Kida to look and act on screen when she meets Milo.[39] Wise chose James Garner for the role of Commander Lyle Tiberius Rourke because of his previous experience with action films, especially war and Western films, and said the role "fits him like a glove". When asked if he would be interested in the role, Garner replied: "I'd do it in a heartbeat."[40] Producer Don Hahn was saddened that Jim Varney, the voice of Jebidiah Allardyce "Cookie" Farnsworth, never saw the finished film before he died of lung cancer in February 2000, but mentioned that he was shown clips of his character's performance during his site sessions and said, "He loved it." Shawn Keller, supervising animator for Cookie, stated, "It was kind of a sad fact that [Varney] knew that he w