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Production I.G

Production I.G (Japanese: 株式会社プロダクション・アイジー, Hepburn: Kabushiki-gaisha Purodakushon Ai Jī) is a Japanese animation studio.

Headquartered in Musashino, Tokyo Production I.G was founded on December 15, 1987, by producer Mitsuhisa Ishikawa and character designer Takayuki Goto as I.G Tatsunoko, a branch studio of the animation giant Tatsunoko Production, changing its name to the current Production I.G in September 1993.[Web 2]The letters I and G derive from the names of the company founders.[1]Since 2007, Production I.G is a subsidiary of the IG Port holding company. Ishikawa was president and CEO of the studio until August 2022 when that position was given to George Wada with Ishikawa remaining as chairman of the company.

Production I.G went through a number of structural changes, not only stepping up from subcontractor to prime contractor to financier of animation production, but also changing the very scheme of the animation business in Japan.[2][3]The studio has implemented a series of measures that break with industry norms, such as investing in productions that are unprecedented for a animation studio, entering the copyright business, establishing a finance company, establishing overseas subsidiaries, and negotiating directly with major Hollywood movie studios.[2][3]The studio established a holding company, IG Port, which owns Production I.G itself as well as animation studios Wit Studio and Signal.MD. And the studio has continued to change and expand its business format, merging with publisher Mag Garden, establishing electronic content distribution company Lingua Franca, and forming a comprehensive business alliance with Netflix.[4][5]While other major studios are being acquired one after another by large companies and placed under their umbrella, The studio has remained independent (as of 2024).[6]

Since its inception, Production I.G has produced many of Japan's leading creators, including Mamoru Oshii and Kenji Kamiyama.[7]It has also produced a number of acclaimed feature films, television series, OVAs (Original Video Animations), ONAs (Original Net Animations), and video games.[4][8]Its representative works include the Ghost in the Shell series, the Psycho-Pass series, Blood: The Last Vampire and its derivative works such as Blood+, the animation sequences of Kill Bill Vol. 1, Eden of the East, Guilty Crown, Kuroko's Basketball, and Haikyu!![4][7]It is also known in the video game industry for developing intros, cut-scenes and artwork for games such as Bandai Namco's Tales series. Furthermore, it has also spawned such influential animation studios as Wit Studio and Signal.MD, and its influence on the Japanese animation industry is immeasurable.[7]

Production I.G's works have received critical acclaim outside of Japan, with Mamoru Oshii's Ghost in the Shell[a] reaching #1 on the U.S. Billboard Top Video Sales Charts in 1996, and Ghost in the Shell 2: Innocence was the first Japanese animation film to be nominated in Competition at the Cannes Film Festival.[2][8]Hiroyuki Okiura's Jin-Roh: The Wolf Brigade and Hiroyuki Kitakubo's Blood: The Last Vampire have also been highly acclaimed.[8]Those works have also influenced famous Hollywood creators. As a result, it was decided that The Matrix, directed by Lana and Lilly Wachowski, would be produced, and Production I.G produced the animation sequences for Quentin Tarantino's Kill Bill Vol. 1.[8][9]When pitching the idea for The Matrix to producer Joel Silver, The Wachowskis showed him Ghost in the Shell anime film and told him they wanted to make a similar movie.[9]Quentin Tarantino liked Blood: The Last Vampire so much that he himself visited the studio and asked Production I.G to participate in the production of the film.[b][10][11]However, Production I.G was very busy at the time and was in no condition to accept the request, so Ishikawa initially declined the request. Then Tarantino began sending drafts of screenplays to the studio one after another without asking. As Ishikawa read them, he gradually became interested in the film and eventually accepted the request.[11]

History

On December 15, 1987, Mitsuhisa Ishikawa, a producer at Tatsunoko Production, established IG Tatsunoko Ltd., the predecessor of Production IG, with Takayuki Goto, who had organized Studio Chime.[4]It was in the form of an independent Tatsunoko production branch led by the staff who participated in the Tatsunoko-produced TV series Zillion.[1]Japan was experiencing a booming economy at that time thanks to the economic bubble, but it was a difficult time for the animation industry to create new anime. Original animation projects that may or may not be successful were particularly difficult to pass, and there were few opportunities for young talent to demonstrate their abilities. Ishikawa therefore planned Zillion to provide them with a place to play an active role.[1]Ishikawa, already a freelancer, was entrusted with the work as a Tatsunoko Production branch separated from the company.[1][7][12]Takashi Nakamura, Kōichi Mashimo, Takayuki Goto (later Production I.G board member), Hiroyuki Okiura and Kazuchika Kise (later Production I.G board member) who were at Anime R and Mu in Osaka at the time, as well as Mizuho Nishikubo and Mamoru Oshii helped in the production. Kyoto Animation also participated in the production.[7][12]After Zillion, he could have disbanded the team, but he sensed that everyone wanted to continue working together with this group, so he started I.G Tatsunoko.[1][3]The company was formed by merging the Zillion production team and Studio Chime, which was run by Takayuki Goto, who designed its characters, with the cooperation of Kyoto Animation.[3]Animator Kazuchika Kise also joined the studio early on.[Web 3]Hideaki Hatta, President and CEO of Kyoto Animation, who encouraged Ishikawa to become president, supported him in establishing the company and even invested in it.[7]The company name "I.G" was named by Takayuki Goto, after the initials "I" of Ishikawa, the head of the production team, and "G" of Goto, the head of the animation studio. It was Ishikawa's idea to put Tatsunoko in the company name because he thought it would make it easier to get work and out of consideration for Tatsunoko, which had trained him.[3][12]The company name was changed to Production I.G in 1993.[4][Web 4]

Founder Mitsuhisa Ishikawa in 2015

After becoming independent, I.G's work was mainly subcontracted to other studios for a while.[5]Soon after becoming independent, I.G received an offer from Studio Deen to subcontract the production of Mamoru Oshii's Patlabor OVA and the movie, and with these hits, I.G solidified its position in the industry.[3]However, Ishikawa began to feel dissatisfied with the fact that even though his company, a subcontractor, actually produced the works, it was only credited as a production partner in the end credits, while the name of the main contractor came to the forefront, and he also began to think that the studio would not be able to survive on low-budget subcontract work in the future.[5]Ishikawa therefore founded Ing Co., Ltd. in 1990, a planning and production company that handles copyright business.[1]In the anime industry, studios cannot make a profit if they only subcontract production. Ishikawa therefore established Ing with the idea of earning income not only from anime production but also from copyrights, and the studio invested in its works.[1][5]During his time at Tatsunoko Productions, Ishikawa had seen how the company generate revenue through the operation of the copyrights for original works, so he decided to follow suit.[1]However, he chose a name that was as unobtrusive as possible and not reminiscent of I.G, so as not to alarm the large companies that were already in the copyright business.[1]For Patlabor, Production I.G was a subcontractor for the first film in 1989, but was promoted to prime company for the second film in 1993, and even invested in the film.[5]After that, Ishikawa continued to use Ing as a company responsible for matters related to contracts and funding, and invested in I.G works under the Ing name.Neon Genesis Evangelion was the only non-I.G studio's work that Ing invested in, and Ishikawa said that investing in this blockbuster work turned out to be a very good result for the studio.[1]

Production I.G produced the film Ghost in the Shell, which was released in Japan in 1995. When this video was released in the U.S., it was ranked No. 1 in the U.S. Billboard magazine's Sell Video category in 1996, and the studio became known as one of the top animation studios in the world, both in name and reality.[3]The film would go on to spawn a Ghost in the Shell franchise that includes sequel and reboot films, television series, original video animation, and original net animation. Ishikawa says this work was the biggest turning point for the studio.[1]In Japanese anime production, manufacturers which are involved in the manufacturing, sale and distribution of video software, television stations, publishers and advertising agencies form a production committee, and animation studios generally join after the committee is formed. Since this would not be profitable enough for the studio, Ishikawa decided that the studio needed to move from being the one who was given permission to produce works to being the one who had the right to grant permission. He approached Kodansha, the publisher of the original Ghost in the Shell manga, and obtained permission to produce three forms of production: an anime TV series, a movie, and a video game. Since Production I.G has a direct contract with Kodansha for the rights to produce anime adaptations from the original manga, it is able to take the initiative when forming the production committee, including the ability to issue usage licenses to each of the participating companies.[1][5]This allows Production I.G to develop a wide range of Ghost in the Shell anime franchises, including animation TV series, games, and movies.[5]Ishikawa's decision was successful and brought in a fairly large amount of money for Production I.G, and the studio subsequently expanded its activities.[5]After that, Production I.G began to get involved in the copyright business and grew into a company that was not just a production company, but also an investor.[3]In the 2004 film Ghost in the Shell 2: Innocence, Ishikawa took a major risk to change the scheme of the Japanese animation business.[3]He planned to make Production I.G, which had become a prime contractor and could invest somewhat, but was still just an animation production company, cut into a client position previously dominated by TV stations, publishing companies, and advertising agencies.[13]Traditionally, it has been common knowledge that once an animation studio produces and delivers a work and receives payment for it, its relationship with the work ends, and any further profits are monopolized by the publishing company, television station, or advertising agency that has invested in the work and holds the copyrights.[13]Anime studios need a lot of money to continue to produce high-quality works and to pay their animators, directors, and other staff appropriately, but it was impossible to do so under such conditions. Therefore, Ishikawa decided to become an investor.[5][13]Ishikawa decided to produce Ghost in the Shell 2: Innocence on the studio's own , rather than relying on the publisher or other companies in Japan. In order to obtain production financing from major Hollywood film companies, he and Director Oshii traveled to the U.S. with a screenplay and negotiated directly with them without going through a major Japanese advertising agency.[13]Ishikawa narrowed down the list of negotiating partners to DreamWorks, Warner Bros., and 20th century Fox, and finally signed a contract with DreamWorks, founded by Steven Spielberg, and succeeded in raising a huge amount of money and securing a promise of worldwide distribution.[13]On the other hand, advertising and publicity in Japan was entrusted to Toshio Suzuki, a producer at Studio Ghibli.[14]Suzuki's power made possible a large-scale advertising campaign that I.G. would not have been able to carry out alone, but it also created some difficulties.[14]Ishikawa's strategy was to first work with a major global distributor to make Ghost in the Shell 2 a hit in the U.S., where the first Ghost in the Shell video sold well, and then import it back to Japan, but Suzuki rejected this.[14]He suggested that the film be a hit in Japan before the rest of the world and that the studio forget about the success of the previous film and make it not as a sequel but as a completely new film. As a result, the Japanese title was changed from Ghost in the Shell 2 to Innocence.[14]Furthermore, most of the investors have changed from the original lineup.[14]This was an unthinkable situation, and the project could have been scrapped, but Ishikawa was able to renegotiate the contract with his remarkable negotiating skills.[14]

In May 1995, Production I.G established a subsidiary studio, Xebec.[Web 4]In 1997, Production I.G invested in Bee Train, a studio founded by Kōichi Mashimo, and also established Production I.G.,LLC, an overseas subsidiary based in Los Angeles.[Web 4][15]The company co-developed and co-produced the television series IGPX, directed by Mitsuru Hongo, with Cartoon Network in 2005. This was the first collaboration between an American cable network and a Japanese anime studio.[16]

Production I.G was recapitalized and became a joint-stock company from a limited company in April 1998, and merged with Ing in September 2000.[1][Web 4]

In 2000, Production I.G produced the movie Blood: The Last Vampire, the first full-digital animation in Japan.[10]This was the first time for Production I.G to acquire the original rights to a work.[Web 4]

In the 2000s, Production I.G began to produce more TV series, especially those based on popular manga series published in magazines such as Shōnen Jump.[5]This was the result of Ishikawa's focus on creating a business scheme and leaving the animation production site to younger staff and producers, giving priority to their wishes.[5]

In 2004, Bee Train acquired the shares held by Production I.G and ceased to be an equity method affiliate of Production I.G. Mitsuhisa Ishikawa also resigned from Bee Train's board.[17]

In 2005, Production I.G. Inc. went public on the JASDAQ stock exchange.[1][4]With the funds raised through the IPO, Production I.G founded a new studio capable of producing the latest 3DCG animation at the time, and co-founded FILM LIP, a studio capable of digital editing, with Fuji Television.[14]

In 2007, Production I.G, Inc. changed its trade name to IG Port Inc. and at the same time established a new subsidiary under the name Production I.G. Inc.[1][Web 4]The company name and its function as an anime studio were taken over by the subsidiary, and the listing was maintained under the name IG Port.[1]Mitsuhisa Ishikawa was also the representative director of Production I.G and IG Port.[1]In the same year, IG Port acquired Mag Garden, a publisher specializing in comics, which publishes the monthly Comic Blade, as a subsidiary.[1][18] The norm in the animation industry is for anime studios to obtain permission from major publishers such as Shueisha, Kodansha, Shogakukan, and Kadokawa to adapt popular manga into anime, and then produce anime adaptations based on the original manga.[1]Because of this, none of the animation studios wanted to have a publishing division, but Mag Garden was the perfect publisher for Production I.G to add to its group because it was not large enough to make those major publishers wary or hostile.

Frequent collaborator Mamoru Oshii in 2015

In September 2010, Production I.G moved its headquarters to Musashino, Tokyo.[Web 4]

In 2010, IG Port acquired an 11.2% stake in Tatsunoko Production and Mitsuhisa Ishikawa became a non-executive director of the company.[19]

On June 1, 2012, Wit Studio, I.G's subsidiary animation studio, was founded, with the studio's first project being Attack on Titan, which I.G assisted in producing.[20][21]IG Port invested 66.6%, while George Wada and Tetsuya Nakatake who were in the planning section of Production I.G invested 21.6% and 10.0%, respectively.[22]

In 2017, IG Port created Lingua Franca, an electronic distribution service company, as a wholly owned subsidiary, with Kyohei Shinpuku[c] as its president.

On June 5, 2017, Production I.G launched Tate Anime (vertical anime), an anime distribution app optimized for viewing on smartphones.[23]It was completely renewed in 2018 and replaced with a new app, Anime Beans, with expanded functions, including the ability to deliver Yoko anime (horizontal anime), and more content available for viewing.[23][24][25]The service was launched on December 18 worldwide except for China.[23][26]The app ended service on March 31, 2023.[27]

In 2018, Production I.G and Wit Studio entered into a comprehensive business partnership with Netflix for anime productions.[28]

On November 20, 2018, IG Port sold Xebec to Sunrise. Prior to that, Xebeczwei, a subsidiary of Xebec, was transferred to Production I.G on January 12, 2018, becoming a subsidiary and changing its name to IGzwei accordingly.[29]

On August 30, 2022, George Wada, who founded Wit Studio, was promoted from Executive Vice President of Production I.G to CEO, while Ishikawa resigned as CEO to become Chairman.[4][30]Wada also continued to serve as president of Wit Studio.[4][Web 5]

Works

Television series

OVAs

ONAs

Films

Live-action series

Music videos

Video games

Notes

  1. ^ It would spawn a media franchise.
  2. ^ Gogo Yubari in a sailor suit wielding a Japanese sword was inspired by the film's main character Saya.
  3. ^ He was the editor of hit manga at Mag Garden, including The Ancient Magus' Bride and The Girl from the Other Side: Siúil, a Rún.
  4. ^ Chief director
  5. ^ An original video animation (OVA) titled Burning Night was released in 1988.[31]
  6. ^ Three episodes were released exclusively on DVD.[34]
  7. ^ Two original video animations were released. Ghost in the Shell: Stand Alone Complex – The Laughing Man was released on September 23, 2005.[35] Ghost in the Shell: Stand Alone Complex - Individual Eleven was released on January 27, 2006.[Web 7]
  8. ^ Three original video animations were released on DVD. xxxHolic: Shunmuki was released on February 18, 2009.[43] xxxHolic: Rō and xxxHolic: Rō Adayume in 2009.[44]
  9. ^ Episode PROJECT_MERMAID
  10. ^ Episode Wandaba Kiss
  11. ^ An original video animation (OVA) was released on Blu-ray on December 22, 2010.[Web 8]
  12. ^ Also known as World Destruction.
  13. ^ Season 1
  14. ^ Season 2
  15. ^ Seasons 1–2
  16. ^ Season 3
  17. ^ The Caligrapher in English.[58]
  18. ^ Four original video animations (OVA) were released on DVD. On February 23, 2010,[63] September 22, 2010,[64] May 23, 2012[65] and June 23, 2014.[66]
  19. ^ Three original video animations (OVA) were released on Blu-ray and DVD as bonus episodes. Episode 22.5 on February 22, 2013,[69] episode 41.5 on June 20, 2014[70] and episode 75.5 on December 24, 2015.[71] Three compilation films were released in 2016.[72]
  20. ^ General Director
  21. ^ Director
  22. ^ Four original video animations (OVA) were released on Blu-ray. Two in August and October 2013.[78] Two in November 2014 and May 2015.[79]
  23. ^ Five original video animations (OVA) were released as bonus episodes on Blu-ray. Two episodes in March 2018[82] and three episodes in June 2018.[83]
  24. ^ Seasons 1–3
  25. ^ Season 4
  26. ^ Four original video animations (OVA) were released on Blu-ray and DVD: one on March 4, 2015[85] one on August 4, 2017[86] and two on January 22, 2020.[87] Four compilation films were released: two on July 3 and September 18, 2015[88] and two on September 15 and September 29, 2017.[89]
  27. ^ General director
  28. ^ Chief director
  29. ^ A six-part original video animation (OVA) was released on August 26, 2020.[103]
  30. ^ Chief director
  31. ^ A two-episode original video animation (OVA) was released on Blu-ray and DVD on April 27, 2022.[108]
  32. ^ Also known as Fantasia.[118]
  33. ^ Episode 2
  34. ^ Episode 3
  35. ^ A film version was shown in theaters in 2009 with added content.[137]
  36. ^ Credited as Director for Season 1, and as Chief Director for Season 2.
  37. ^ Credited as Director for Season 1.
  38. ^ Credited as Director for Season 2.
  39. ^ A compilation film of the first season was released in November 2021.[148]
  40. ^ Chief director
  41. ^ Credited as Director for Rebirth and The End of Evangelion.
  42. ^ Production I.G worked as a co-producer with Trans Arts on another film titled The Prince of Tennis: A Gift from Atobe that was released in 2005.[165]
  43. ^ A 12-episode series adaptation of the films aired in 2014 with added content.[173]
  44. ^ Chief director
  45. ^ Director
  46. ^ Three original video animations (OVA) were released on DVD along with the release of the film.[174]
  47. ^ General director
  48. ^ Chief director

References

  1. ^ a b c d e f g h i j k l m n o p q r s "アニメスタジオクロニクル No.11 Production I.G 石川光久 (代表取締役会長) (1)" [Anime Studio Chronicle No.11 Production I.G Mitsuhisa Ishikawa (Representative Director and Chairman) (1)]. Natalie (in Japanese). Natasha. February 20, 2024. p. 1. Retrieved May 30, 2024.
  2. ^ a b c "魂の仕事人 第25回 其の一" [Soul Craftsman No. 25 Part 1]. Jinzai bank net (in Japanese). HR vision. August 20, 2007. Retrieved May 30, 2024.
  3. ^ a b c d e f g h i "魂の仕事人 第25回 其の二" [Soul Craftsman No. 25 Part 2]. Jinzai bank net (in Japanese). HR vision. August 27, 2007. Retrieved May 30, 2024.
  4. ^ a b c d e f g h "プロダクションI.G代表取締役社長に和田丈嗣氏が就任、石川光久氏は代表権のある会長へ" [Joji Wada is appointed President and CEO of Production I.G. Mitsuhisa Ishikawa becomes Chairman of the Board with representation rights] (in Japanese). Animation Business Journal. June 25, 2022. Retrieved May 30, 2024.
  5. ^ a b c d e f g h i j k Ishijima, Eiwa (July 22, 2019). "「世界が注目するアニメ制作スタジオが切り開く未来」Vol.17 Production I.G (2)" [“The future opened up by an anime production studio that attracts attention around the world” Vol.17 Production I.G (2)]. Anime! Anime! (in Japanese). iid. p. 2. Retrieved May 30, 2024.
  6. ^ Macdonald, Christopher (August 1, 2000). "Interview: Production I.G". Anime News Network. Archived from the original on May 31, 2023. Retrieved May 31, 2023.
  7. ^ a b c d e f Ishijima, Eiwa (July 22, 2019). "「世界が注目するアニメ制作スタジオが切り開く未来」Vol.17 Production I.G (1)" [“The future opened up by an anime production studio that attracts attention around the world” Vol.17 Production I.G (1)]. Anime! Anime! (in Japanese). iid. p. 1. Retrieved May 30, 2024.
  8. ^ a b c d "Mitsuhisa Ishikawa (石川光久) President, Production I.G." Japan Society Innovators Network. Archived from the original on September 7, 2008. Retrieved May 30, 2024.
  9. ^ a b Complex, Valerie (March 28, 2017). "8 Things You Didn't Know About Ghost in the Shell". IGN. Retrieved May 30, 2024.
  10. ^ a b "アニプレックス、「BLOOD THE LAST VAMPIRE」をBlu-ray化" [Aniplex releases "Blood: The Last Vampire" on Blu-ray] (in Japanese). All About. October 22, 2003. Retrieved May 30, 2024.
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  14. ^ a b c d e f g "魂の仕事人 第25回 其の四" [Soul Craftsman No. 25 Part 2]. Jinzai bank net (in Japanese). HR vision. September 10, 2007. Retrieved May 30, 2024.
  15. ^ Wong, Amos (March 2005). "Inside Bee Train". Newtype USA: 8–15.
  16. ^ Ichigo (April 5, 2006). "A night with Mitsuhisa Ishikawa". Anime Pulse. Archived from the original on October 10, 2007. Retrieved October 22, 2007.
  17. ^ "Errata: Bee Train No Longer Subsidiary of I.G". Anime News Network. February 10, 2006. Retrieved October 2, 2013.
  18. ^ Loo, Egan (July 5, 2007). "Production I.G Announces Mag Garden Merger". Anime News Network. Archived from the original on October 9, 2007. Retrieved October 22, 2007.
  19. ^ Sudo, Tadashi (June 2, 2010). "IG タツノコプロの株式一部取得 タカラトミーと連携も" [IG acquires some shares of Tatsunoko Productions and collaborates with Takara Tomy]. Anime!Anime!Biz (in Japanese). iid. Archived from the original on January 2, 2011. Retrieved May 30, 2024.
  20. ^ "「進撃」「カバネリ」WIT STUDIO取締役が明かす、ハイクオリティなアニメをつくり続ける秘訣【インタビュー】" ["Attack on Titan" and "Kabaneri" Director of WIT STUDIO reveals the secret to continuing to create high-quality anime [Interview]]. Anime!Anime! (in Japanese). iid. February 16, 2019. Retrieved May 30, 2024.
  21. ^ May, Callum (March 21, 2021). Breaking Down Attack on Titan's (All Seasons) Incredible Animation - Animator Spotlight. YouTube. Retrieved March 21, 2021.
  22. ^ "IGポート、アニメ制作子会社ウィットスタジオを設立" [IG Port establishes anime production subsidiary Wit Studio] (in Japanese). Social Game Info. April 20, 2012. Archived from the original on September 12, 2014. Retrieved May 30, 2024.
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  25. ^ Sherman, Jennifer (May 18, 2018). "Amidamuku's Meshi Numa. Manga Gets Anime in New App". Anime News Network. Retrieved May 29, 2022.
  26. ^ Pineda, Rafael Antonio (December 17, 2018). "Production I.G's Anime Beans App Starts Streaming Anime Globally". Anime News Network. Retrieved May 29, 2022.
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  33. ^ "Blue Seed". Media Arts Databse (in Japanese). Agency for Cultural Affairs. Archived from the original on April 26, 2023. Retrieved April 27, 2023.
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  36. ^ Ghost in the Shell: S.A.C. productions:
    • Season 1: 攻殻機動隊 Stand Alone Complex. Media Arts Databse (in Japanese). Agency for Cultural Affairs. Archived from the original on April 29, 2023. Retrieved April 27, 2023.
    • Season 2:攻殻機動隊 S.A.C. 2nd Gig Ghost in the Shell "Stand Alone Complex". Media Arts Databse (in Japanese). Agency for Cultural Affairs. Archived from the original on April 29, 2023. Retrieved April 27, 2023.
  37. ^ 魁!! クロマティ高校. Media Arts Databse (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
  38. ^ 風人物語. Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
  39. ^ お伽草子. Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
  40. ^ "IGPX Immortal Grand Prix". Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
  41. ^ "Blood+". Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
  42. ^ シュヴァリエ. Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
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  44. ^ Loo, Egan (February 1, 2014). "xxxHolic: Rei Manga to Bundle Original Anime Blu-ray". Anime News Network. Archived from the original on May 1, 2023. Retrieved May 1, 2023.
  45. ^ xxxHolic productions:
  46. ^ 精霊の守り人. Media Arts Database (in Japanese). Agency for Cultural Affairs. Retrieved April 28, 2023.
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Production I.G website

  1. ^ 会社概要 (in Japanese). Production I.G. Retrieved August 31, 2022.
  2. ^ "COMPANY PROFILE". Production I.G. Archived from the original on April 14, 2018. Retrieved June 3, 2018.
  3. ^ "Studio 2 Part 01: Kazuchika Kise and the birth of Studio 2". Production I.G. Retrieved May 30, 2024.
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  5. ^ "FROM THE PRESIDENT". Production I.G. Retrieved May 15, 2024.
  6. ^ "Parappa the Rapper". Production I.G. Archived from the original on May 3, 2023. Retrieved April 29, 2023.
  7. ^ "Overview - Ghost in the Shell: Stand Alone Complex Individual Eleven". Production I.G. Archived from the original on May 3, 2023. Retrieved May 3, 2023.
  8. ^ 図書館戦争 - DVD・ビデオ情報 (in Japanese). Production I.G. Archived from the original on May 7, 2023. Retrieved May 7, 2023.
  9. ^ "Eiji". Production I.G. Archived from the original on March 15, 2023. Retrieved May 6, 2023.
  10. ^ "Heroic Legend of Arslan". Production I.G. Archived from the original on March 15, 2023. Retrieved May 6, 2023.
  11. ^ "Video Girl Ai". Production I.G. Archived from the original on March 15, 2023. Retrieved May 6, 2023.
  12. ^ "Dragon Half". Production I.G. Archived from the original on March 15, 2023. Retrieved May 6, 2023.
  13. ^ "Bursting Campus Guardless". Production I.G. Archived from the original on March 15, 2023. Retrieved May 6, 2023.
  14. ^ "B.B. Fish". Production I.G. Retrieved May 6, 2023.
  15. ^ "Special Duty Combat Unit Shinesman". Production I.G. Archived from the original on March 15, 2023. Retrieved May 6, 2023.
  16. ^ "Tokyo Marble Chocolate". Production I.G. Archived from the original on May 7, 2023. Retrieved May 7, 2023.
  17. ^ 作品紹介バットマン ゴッサムナイト (in Japanese). Production I.G. Archived from the original on May 7, 2023. Retrieved May 7, 2023.
  18. ^ "The King of Fighters: Another Day" (in Japanese). Production I.G. Retrieved May 17, 2023.
  19. ^ "Dead Leaves" (in Japanese). Production I.G. Archived from the original on May 14, 2023. Retrieved May 14, 2023.
  20. ^ 劇場版 ツバサ・クロニクル 鳥カゴの国の姫君 (in Japanese). Production I.G. Archived from the original on May 14, 2023. Retrieved May 14, 2023.
  21. ^ "Drawer Hobs". Production I.G. Retrieved May 17, 2023.
  22. ^ "Appleseed XIII: Tartaros, Appleseed XIII: Ouranos". Production I.G. Archived from the original on May 19, 2023. Retrieved May 19, 2023.
  23. ^ "Quantum Leap". Production I.G. Archived from the original on May 21, 2023. Retrieved May 21, 2023.
  24. ^ "Overview–Chains & Rings / Tsepi i kol'tsa". Production I.G. Archived from the original on May 4, 2023. Retrieved May 21, 2023.
  25. ^ "Overview–Universe". Production I.G. Archived from the original on May 21, 2023. Retrieved May 21, 2023.
  26. ^ アプリゲーム『アイドリッシュセブン』より、作中ユニット「Re:vale」のミュージックビデオをI.Gが制作しました! (in Japanese). Production I.G. Archived from the original on May 21, 2023. Retrieved May 21, 2023.
  27. ^ 『Valorant』シネマティックトレーラー公開! (in Japanese). Production I.G. July 3, 2023. Archived from the original on July 10, 2023. Retrieved July 10, 2023.
  28. ^ "Overview - Ghost in the Shell". Production I.G. Archived from the original on May 21, 2023. Retrieved May 21, 2023.
  29. ^ "The Granstream Saga". Production I.G. Archived from the original on May 21, 2023. Retrieved May 21, 2023.
  30. ^ "Tekken 3". Production I.G. Archived from the original on May 22, 2023. Retrieved May 22, 2023.
  31. ^ "Sakura Wars 2: Thou Shalt Not Die". Production I.G. Archived from the original on May 22, 2023. Retrieved May 22, 2023.
  32. ^ "Ace Combat 3 - Electrosphere". Production I.G. Retrieved May 22, 2023.
  33. ^ "Love & Destroy". Production I.G. Retrieved May 22, 2023.
  34. ^ "Psychometrer Eiji". Production I.G. Retrieved May 22, 2023.
  35. ^ "Valkyrie Profile". Production I.G. Archived from the original on May 23, 2023. Retrieved May 23, 2023.
  36. ^ "Wild Arms 2nd Ignition". Production I.G. Retrieved August 22, 2023.
  37. ^ "Sakura Wars 3: Is Paris Burning?". Production I.G. Archived from the original on April 9, 2023. Retrieved May 23, 2023.
  38. ^ "Sakura Wars 4: Fall in Love, Maidens". Production I.G. Archived from the original on May 23, 2023. Retrieved May 23, 2023.
  39. ^ "Popolocrois Story II". Production I.G. Archived from the original on May 27, 2023. Retrieved May 27, 2023.

External links