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1986 in video games

1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.

Video game developer Masahiro Sakurai considers 1986 the most incredible year for the video game industry. He cited the release of several games that were the beginning of popular and long-lasting franchises such as The Legend of Zelda, Dragon Quest, Castlevania, and Kunio-kun. He attributed their release to new hardware like the Famicom Disk System and megabit ROMs that afforded developers with greater memory storage, which allowed for more creative possibilities. Sakurai noted that the better games in the competitive market generated more appeal.[1]

Financial performance

In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES).[2]

Highest-grossing arcade games

Japan

In Japan, the following titles were the highest-grossing arcade games of 1986, according to the Game Machine charts.

United Kingdom and United States

In the United Kingdom and United States, the following titles were the highest-grossing arcade video games of 1986.

Best-selling home systems

Best-selling home video games

Japan

In Japan, home video games that sold at least one million copies in 1986 include The Hyrule Fantasy: Zelda no Densetsu (The Legend of Zelda), which sold 1 million copies for the Famicom Disk System (FDS) on its first day of release in February;[18] Dragon Quest, which sold over 1 million cartridges for the Famicom (Nintendo Entertainment System) within six months between May and November;[19] and Gradius, which sold over 1 million between April and December.[20][21]

According to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1985-1986 releases during the three-year sales tracking period between May 1986 (when Famitsu began tracking sales) and mid-1989.[22]

The following titles were the best-selling home video games on the bi-weekly Famitsu charts in 1986. Famicom Tsūshin magazine began tracking sales from May 1986.

United Kingdom

In the United Kingdom, the following titles were the top ten best-selling home video games of 1986, according to the annual Gallup software sales chart. The top ten titles were all home computer games. The best-selling game was Yie Ar Kung-Fu, making it the second year in a row that a fighting game topped the annual charts, after The Way of the Exploding Fist in 1985.[37]

United States

In the United States, Super Mario Bros. for the Nintendo Entertainment System (NES) was the best-selling home video game of 1986.[38][39] The following titles were the best-selling home video games on the bi-weekly FAO Schwarz charts in 1986, reported by Famicom Tsūshin (Famitsu) magazine from June 1986 onwards.

Top-rated games

Major awards

Famitsu Platinum Hall of Fame

The following 1987 video game release entered Famitsu magazine's "Platinum Hall of Fame" for receiving a Famitsu score of at least 35 out of 40.[48]

Business

Notable releases

Arcade
Console
Computer

Hardware

  1. The 1040ST personal computer, the second in the ST line. With a megabyte of RAM and a price of US$999, it is the first computer with a cost-per-kilobyte of under $1.[53]
  2. The Atari 7800 console two years after its original test market date.
  3. A smaller model Atari 2600 for under US$50. The TV campaign proclaims "The fun is back!"

See also

References

  1. ^ Sakurai, Masahiro (host) (April 19, 2024). 1986: The Year of Legend [Grab Bag] (Web Video) (in Japanese). Masahiro Sakurai on Creating Games. Retrieved April 19, 2024 – via YouTube.
  2. ^ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  3. ^ "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86] (PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. July 15, 1986. p. 28.
  4. ^ "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86] (PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. January 15, 1987. p. 16.
  5. ^ "1986 Top Ten Coin-Ops". Sinclair User. No. 59 (February 1987). January 18, 1987. p. 96.
  6. ^ "Top 20 of 1986". Top Score. Amusement Players Association. July–August 1987. p. 3.
  7. ^ "Coin Machine: AMOA Announces Awards Nominations" (PDF). Cash Box. August 23, 1986. p. 38.
  8. ^ "AMOA JB, Games & Cig Vending Awards Winners" (PDF). Cash Box. December 6, 1986. p. 30.
  9. ^ "1986". Play Meter. Vol. 20, no. 13. December 1994. p. 76.
  10. ^ a b Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  11. ^ Kent, Steven L. (June 16, 2010). The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World. Crown Publishing Group. ISBN 978-0-307-56087-2. Americans purchased 3 million NES consoles in 1986.
  12. ^ a b c d e Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved November 27, 2021.
    • Jeremy Reimer (December 7, 2012). "Total Share: Personal Computer Market Share 1975-2010". Jeremy Reimer.
  13. ^ McFerran, Damien (November 20, 2010). "Feature: Slipped Disk - The History of the Famicom Disk System". Nintendo Life. Archived from the original on December 19, 2019. Retrieved January 20, 2020.
  14. ^ Mansfield, Richard (April 1987). "Editor's notes". Compute!'s Gazette. Vol. 5, no. 4. p. 6.
  15. ^ Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998). "Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan". Research Papers in Economics (RePEc): 35 – via ResearchGate.
  16. ^ Juliussen, Egil; Juliussen, Karen (1990). The Computer Industry Almanac 1991. Pearson P T R. pp. 10–47, 10–48. ISBN 978-0-13-155748-2.
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  18. ^ Page, Barnaby (December 15, 1988). "All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page". The Games Machine. No. 14 (January 1989). p. 148. The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
  19. ^ a b Iwamoto, Yoshiyuki (2006). Japan on the Upswing: Why the Bubble Burst and Japan's Economic Renewal. Algora Publishing. p. 201. ISBN 978-0-87586-463-1.
  20. ^ Gradius (North American NES front cover). December 1986. Retrieved June 8, 2021.
  21. ^ Kent, Steven L. (June 16, 2010). The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond... the Story Behind the Craze That Touched Our Lives and Changed the World. Crown Publishing Group. p. 510. ISBN 978-0-307-56087-2.
  22. ^ "総合TOP50" [Total Top 50]. ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog]. Famicom Tsūshin (in Japanese). September 15, 1989. p. 78.
  23. ^ a b c "Japan Platinum Game Chart". The Magic Box. Archived from the original on January 1, 2008. Retrieved August 23, 2019.
  24. ^ "Count Down Hot 100". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. pp. 77-92 (85).
  25. ^ "ファミ通 TOP 30: 6月6日" [Famitsū Top 30: June 6]. Famicom Tsūshin (in Japanese). No. 1. June 20, 1986. pp. 6–7.
  26. ^ "ファミ通 TOP 30: 6月20日" [Famitsū Top 30: June 20]. Famicom Tsūshin (in Japanese). No. 2. July 4, 1986. pp. 4–5.
  27. ^ "ファミ通 TOP 30: 7月4日" [Famitsū Top 30: July 4]. Famicom Tsūshin (in Japanese). No. 3. July 18, 1986. pp. 4–5.
  28. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 4. August 1, 1986.
  29. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 5. August 22, 1986.
  30. ^ "ファミ通 TOP 30: 9月5日" [Famitsū Top 30: September 5]. Famicom Tsūshin (in Japanese). No. 7. September 19, 1986. pp. 4–5.
  31. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 10. October 3, 1986.
  32. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 8. October 31, 1986.
  33. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 11. November 14, 1986.
  34. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 12. November 28, 1986.
  35. ^ "ファミ通 TOP 30" [Famitsū Top 30]. Famicom Tsūshin (in Japanese). No. 13. December 12, 1986.
  36. ^ "ファミコン通信 TOP 30: 1月23日" [Famicom Tsūshin Top 30: January 23]. Famicom Tsūshin (in Japanese). Vol. 1987, no. 3. February 6, 1987. pp. 8–9.
  37. ^ "Yie Ar tops charts for 1986". Popular Computing Weekly. February 12, 1987. p. 6.
  38. ^ a b "Count Down Hot 100: USA Hot 10!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 83.
  39. ^ a b DeMaria, Rusel; Meston, Zach (1991). Super Mario World Game Secrets. Prima Publishing. p. 6. ISBN 978-1-55958-156-1. Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.)
  40. ^ "U.S.A. TOP 10: 6月6日". Famicom Tsūshin (in Japanese). No. 1. June 20, 1986. p. 9.
  41. ^ "U.S.A. TOP 10: 6月20日". Famicom Tsūshin (in Japanese). No. 2. July 4, 1986. p. 7.
  42. ^ "U.S.A. TOP 10: 7月4日". Famicom Tsūshin (in Japanese). No. 3. July 18, 1986. p. 7.
  43. ^ "U.S.A. TOP 10: 9月5日". Famicom Tsūshin (in Japanese). No. 7. September 19, 1986. p. 7.
  44. ^ "Amusement Players Association's Players Choice Awards". Top Score. Amusement Players Association. Winter 1987.
  45. ^ Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 156. ISBN 978-1-4766-4176-8.
  46. ^ "1986 ベストヒットゲーム大賞" [1986 Best Hit Game Awards]. Famicom Tsūshin (in Japanese). Vol. 1987, no. 3. February 6, 1987. pp. 4 to 7.
  47. ^ "Golden Joystick Awards". Computer and Video Games. No. 66 (April 1987). EMAP. March 16, 1987. pp. 100–1.
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  49. ^ "Zzap Iridis Alpha review". Codetapper's C64 Site. 1989. Retrieved December 3, 2023.
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  53. ^ Robinson, Philip; Edwards, Jon R. (March 1986). "The Atari 1040ST". BYTE. p. 84. Retrieved July 4, 2014.